I have created a variety of numerical models to simulate various physical phenomona. Ranging from fluid dynamics to wildfire simulations, I use C++, raylib, and python to create and visualize these models.
This is a robust, high-resolution fire simulation that can be used to examine wildfire spread in real locations based on GIS data for elevation, road and waterways, vegetation, and weather conditions.
Neutron stars are compact stellar objects formed in the catastrophic astrophysical explosions of massive stars. Studying neutron stars allows us to examine and understand how matter behaves in the most extreme conditions in the universe.
I have created a variety of other numerical models to simulate various physical phenomona. Ranging from infection modeling to ferromagnetism, I use C++ and raylib to create and visualize these models.
As part of my duties at Wentworth Institute of Technology, I designed, built, and manage Wentworth's first supercomputer. It is a heterogenious system that is used by faculty and students.
I designed and created a custom Entity-Component-System (ECS) game engine for 2D game development. Built in modern C++, the engine uses raylib for graphics and ImGUI for UI.
Over the past few years, I have been involved in numerous game jam events. In each event, I create a game entirely from scratch using the Unity game engine. Listed here are all the games that I have created.